#pragma once

#include "pnt3f.h"

namespace lighting
{
	float lambert(const vec3f N, const vec3f L);
	float phong(const vec3f N, const vec3f L, const pnt3f eye, const pnt3f point, const float power);
	float blinn(const vec3f N, const vec3f L, const pnt3f eye, const pnt3f point, const float power);
}